hoi4 strategic bombers worth itviva chicken plantains
Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Air bases are needed for the operation of aircraft. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. The Air technology research tree is used to unlock and improve different types of aircraft. CAS wings will contribute planes to the battle up to 54 planes. Air superiority is provided by planes actively performing their mission and depends on their type as well. 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. . Tank designs before 1940 are not included; their design should be similar to the designs listed below. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? A regiment (vertical column) can only hold batallions of its type (e.g. Tac bombers can fly in from super far away. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. Press J to jump to the feed. Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. Does it affect just CAS or any aircraft with a CAS mission available, i.e. A new air wing is deployed from the air base screen. Pilot exercises. Naval Bombers are able to perform attacks against enemy ships. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. From Hearts of Iron 4 Wiki. the night *cas* bombing modifier is -90%. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. Irl strategic bombing was very effective in numbers. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. For a better experience, please enable JavaScript in your browser before proceeding. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. Medium tanks typically offer the best of both worlds. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. After all, we're here to explain how to use nukes in HOI4. At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. In this guide, youll be shown what division templates are best, supported by actual calculations. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). Naval bombers en masse are ridiculous. The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. (Taking into account the minimum-of-1, the result is 1.84). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. You miss 'em when you don't have them, especially multiplayer. In order to unlock these airframes, jet engines in the engineering technology research tree must already be researched. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. Create an account to follow your favorite communities and start taking part in conversations. The maximum penalty without doctrine is 35% at 100% air superiority. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! on Paradox technology, Legal Press question mark to learn the rest of the keyboard shortcuts. Air technology - Hearts of Iron 4 Wiki - Paradox Wikis I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. How should you build your strat bombers.I'm going to stream tonight (day of release) a strat bom. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? Press F1 to switch to it if you're using another view. Air superiority. This. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. Bombed Germany a bunch so their economy sucked. In this section, well list the most-used types. Only worth it if you already have air superiority and sufficient CAS. Would you recommend to use 21 width tank divisions? the night penalty isn't -50%, as you guessed, but -90%. It's a harrowing death spiral. A division consists of 5 combat regiments and 5 support companies. Intel advantage + air superiority can go from 25% to 40% bonus. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) 1936 fighters and 1940 fighters) may be mixed in the same air wing. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. Divisional anti-air (AA) weapons reduce the damage from CAS. When you have, it becomes an unending nightmare where you haven't enough military factories left to build enough planes to stop the bombing, or enough civilian factories left to repair them. Questions, Paradox i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. See, PDXCON This means it's mostly in the realm of Majors or huge minors like China or Raj. Btw the current war score from strat bombing is completely broken and overpowered. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. The maximum penalty without doctrine is 35% at 100% air superiority. For this guide, I have created a combat width simulator. Amazing guide! The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. AA inside divisions can reduce this penalty. They have become even worse after the piercing buff. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. A port strike mission is an air attack against enemy ships located in a naval base. Heavy fighters' larger range also means that they can be used to defend a larger area. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Jump to navigation Jump to . Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. Hearts of Iron on Twitter: "Strategic Bombers can be capable of large By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. Destroys enemy trains and supply trucks. Redirect page. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. Tanks are very expensive, build planes first. An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. meanwhile if you just take the right side you're only getting a 30% bonus. Retweet. within the strategic region by clicking on the proper button. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. They may get targeted by naval anti-air. Heavy fighters are more effective than light fighters in this role. How to Strategic Bomb and Counter it (HOI4 and Hearts of iron - YouTube In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. Breakthrough only needs to be as high as enemy soft attack (per combat width). Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Aircraft carriers act as additional, floating air bases. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) Disrupting enemy support planes (and protect allied support planes). The poor AI can't defend well against bombers. Are Tac bombers useless? :: Hearts of Iron IV General Discussions The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. Taking the country after that was a breeze. Strategic bombers can be fought in the air by fighters. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. Air supply. What is better: large or small divisions? I will not bother to strat bomb an area that I know I can break and take quickly. The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. Air wings can be assigned to various missions. Dropping a nuke is done from the Default Map view. 28% comes from the spy network (2 agents in Italy). If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. This page was last edited on 8 January 2023, at 00:10. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. Though expensive, they can be well-worth the cost. There's probably also a fair bit of LL going on as well. Aim for 30 ORG or higher when designing your tank divisions. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? An air wing may be assigned up to one ace only. @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. No, they're worthless. The attacking planes deal attacks against a randomly selected enemy division. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. All trademarks are property of their respective owners in the US and other countries. tacticals & modded aircraft. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. This item will only be visible in searches to you, your friends, and admins. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Wings with this mission target enemy ships, both inside and outside of naval battles. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. An air wing can support any land combat in provinces within its range. Heavy fighter: These typically have more range and damage than fighters. Wings with this mission will fight and disrupt any enemy air wings operating in the area. Do you think they are as important as CAS aircraft? Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. Are strategic bombers worth building? They can attack enemy convoys carrying troops. i was responding to that second part. open.spotify. It can be extremely useful in MP against other players if you can maintain air superiority. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. At the same time I will . If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. All rights reserved. Since intel is are not that good, don't bother building them. They are good both for protecting bombers at range and intercepting enemy bombers. You must log in or register to reply here. Once a new air wing is created, it will take several days for the planes to arrive at the air base. Putting 2 factories on transport planes should be sufficient for your logistical needs. I love tac bombers. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. I take it it destroys factories, but how does it affect other players more than the AI? https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. They are still devastating in multiplayer once you get enough of them. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. Tanks have a high supply usage, logistics company reduces their supply usage significantly. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. However, different models of plane within the same type (e.g. The number of airplanes involved in a port strike is increased by the port strike value (e.g. Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? The colors and interpretation of the colors is listed in the table below. If you spot a mistake then you are welcome to fix it. I didn't know they targeted Airbases first. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . None of the plane's attributes have an influence on the effectiveness of anti-air. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Air warfare - Hearts of Iron 4 Wiki - Paradox Wikis Through Officers of the Service Role focus. Once the American airforce is decimated, send in thousands of strat bombers. Read our Hearts of Iron 4 DLC guide. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. You need a strategic bomber station within range of the target province . You will consume fuel and increase the risk of air accidents while running pilot exercises. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . Does this work ? Typically, the ratio of attacking planes to fleet frontage is 1:1. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. . The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . from air doctrines) only for that mission type get applied to the wing for that mission. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. Destroys ships that lie in port. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. Thus, there is no need to match CAS wing size with combat widths. Create an account to follow your favorite communities and start taking part in conversations. The actual amount is a random value up to that portion (i.e. In addition, combat width, reliability and support companies are discussed in detail. Decreased soft attack, hard attack, breakthrough and defense. Invading the US only to be bogged down by unfathomable numbers of US troops? I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. r/hoi4. Enabling pilot exercises will disable all other missions. hoi4 isn't an easy game, people opt to play it . 1.4K. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. Press J to jump to the feed. Is the strat bombers worth it : r/hoi4 - reddit.com the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. When attacking ships, the probability is [13]. This page was last edited on 13 October 2022, at 14:57. The enemy side's average division air attack is . If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. Bomb their country to dust. For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). Press question mark to learn the rest of the keyboard shortcuts. Air missions - Hearts of Iron 4 Wiki - Paradox Wikis Is this true? Medium tanks have good armor and low cost. Available for: All planes, except rocket interceptors, transport planes and scout planes. Most air operations work on the scale of strategic regions. All you have to do is click on the province that you want to attack, and then the nuke icon at the bottom of its window. Information, Frequently Asked And this is actually helped by them having a huge air force, because the AI never disbands air wings. Professional Officer Corps, earns itself back after 350 army XP. You underestimate AI Tibet's power. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). 25 days ago. Oh, and you have to wait. Close Air Support planes are designed to provide support in land combat. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. They can perform Port Strike and Naval Strike air missions. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. there is no (functional) mechanic in game for escorts/escort efficiency. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/.
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